weighted straight skeleton and arrangements of planes in 3D
I would like to compute Weighted Straight Skeletons and Arrangements
of planes in 3D.
I may have overlooked the manual, but those algorithms do not seem to be readily
available in the current release of CGAL.
Before I start coding them, I would like to know if those algorithms
are already due in the next release of CGAL or if someone has already
some code he is willing to share.