Skeleton: slight changes in number of nodes and edges
Hi I am running the Triangulated Surface Mesh Skeleton example below, and I notice that I get slightly different number of nodes and edges in each execution. Is that expected? And if so is there a way to arrange for identical results over separate runs - e.g. for unit tests?
Re: Skeleton: slight changes in number of nodes and edges
Someone else already asked the question and I suspected the usage
of maps using address on simplices but did not find any after a
It would need some more careful look at the details of the execution.
You can try to define CGAL_MCFSKEL_DEBUG and compare the output
on different runs, maybe you'll spot where things are not